Here you can see our three characters rigged and with a proof-of-concept-dummy-animation. They all use the same rig to ensure they can all use the same animations.
I ran into some problems with the UV layout, because I adjusted the Fox’ and RedPanda’s arms in the initial pose a bit and forgot that I can not just cut them off and attach them in the right position again. Luckily, the correction of my mistake didn’t take too long.
Furthermore an error occurred with the Fox’ mesh. It deformed strangely every time I moved the time slider, although I deleted its history, so there shouldn’t have been any input connections. It took my quite some time to find out that such an incoherent thing caused this error. Duplicating and replacing the mesh solved this error. Thanks to working with references, I didn’t have to take care of preserving the skinning and only needed to give the new mesh the exact same name as the old one. Maybe the error was caused because the mesh was created in 3ds Max while I work in Maya.